Termékeink Studio Creatio Creatio CRM
Kapcsolat

Features

  • XP: 25x
  • SP: 25x
  • Adena: 15x
  • Drop: 10x
  • Spoil: 10x
  • Seal Stone: 10x
  • Boss Drop: 5x
  • Epic Drop: 1x

We understand that most players prefer to avoid completing the class change quests. As an alternative, monsters drop unique, tradable items that can replace the class change process. Collecting the required amount of these items allows you to skip the quests.

Alternative 2nd Class Change

Item Name Monsters Location Required Amount
Fettered Soul Head Fettered Soul Death Pass 5
Noble Ant Wing Noble Ant and Noble Ant Leader Ant Nest 5
Crokian Leather Crokian Lad and Crokian Lad Warrior Alligator Island 5
Lizardmen Tail Leto Lizardman Overlord and Leto Lizardman Warrior Plains of the Lizardman 5

Alternative 3rd Class Change

Item Name Monsters Location Required Amount
Black Halisha Mark Grave Scarab, Scavenger Scarab, Grave Ant, Scavenger Ant, Shrine Guard, Shrine Knight Shrine of Loyalty 700

Participate in daily Team vs. Team events to prove your worth and compete for valuable rewards. These events occur every weekday at 8 PM CET

Epic Respawn Times

  • Orfen: 28 hours + 2 hours random
  • Core: 37 hours + 2 hours random
  • Zaken: 40 hours + 2 hours random
  • Baium: 120 hours + 2 hours random
  • Antharas: 192 hours + 2 hours random
  • Frintezza: 44 hours + 2 hours random
  • Valakas: 264 hours + 2 hours random
  • Queen Ant: 19 hours + 2 hours random

Sub-Class Raid Boss Respawn Times

The respawn time for Sub-Class Raid Bosses has been reduced to 8 hours:

  • Shilen's Messenger Cabrio
  • Death Lord Hallate
  • Kernon
  • Longhorn Golkonda
  • Flame of Splendor Barakiel

Raid Bosses grant clan reputation points to the clan of the slayers.

  • Kamaloka/Labyrinth
  • Pailaka Quests
  • Low B Grade Items for crystals
  • C Grade Items for adena
  • Hellbound Island
  • Improved Pets
  • S80 items
  • Attribute System (Hellbound), Attribute Potions
  • Sub-class Certificates
  • Max Level: 85
  • Isle of Prayer Hunting Zone
  • Functional & Siegeable Fortresses
  • Lv76 Top-grade lifestone: are available for purchase at the Donny NPC.
  • Blacksmith & Merchant of Mammon: services are continuously available at the Donny NPC.
  • C-grade enchant scrolls: can be purchased with adena at the Giran Weapon and Armor Shop.
  • B-grade enchant scrolls: are available for crystals at the Luxury Shop.
  • Soulshot: D-grade & C-grade: Available in shop
  • Soul Crystals: up to level 12 can be purchased at the Luxury Shop.
  • Tattoo System: our long-used tattoo system.
  • Mana Drugs: ticking up your mana for constant game experience.
  • Combo Songs/Dances: you've asked for it, so we've brought them! Available on both Swordsinger and Bladedancer classes.
  • NPC Buffer: buffs without resists are available
  • Improved Buffs: available for support classes. Forgotten Scrolls needed.
  • NPC Buffer: 1 hour buffs/dances/songs/prophecies. No elemental resists or improved buffs at npc
  • PVP limiters: normal attacks (autoattack), physical skills, magical skills have a damage reduction (in PVP) of 25%
  • Resurrection: all resurrection skills (scrolls included) have AT LEAST a 40% exp recovery and builds up by +5% each level (resurrection lv9 is 90%) (you can have WIT modify this value up/down to reach 100% exp recovery)
  • Basic Weapon Mastery, the one you get in your first levels, is shared between all classes. This means no stacking of it doing Mage/Fighter
  • Armor Masteries are gathered around only 3 skills, this prevents from stacking of different kind (mage/fighter) of same armor mastery. The level given of the specific armor mastery is dictated by the pdef given by that specific level. Additional (class related) effects (evasion/mp regen/etc...) from the mastery are obtained from extra secondary passive skills (example: "Light Armor Evasion Mastery")
  • Heavy/Light/Robe Armor Masteries: Based on only 3 Armor Masteries, one for each type, this prevents stacking of different kinds (mage/fighter) of armor masteries which would result in insane values around Cast/Atk Spd. The level given of the specific armor mastery is dictated by the p.def given by that specific level. Additional (class related) effects (evasion/mp regen/etc...) from the mastery are obtained from extra secondary passive skills (example: "Light Armor Evasion Mastery"). Comment: These changes have been around since forever. Their doing is to ensure that stacking passives don't make certain classes combos "OP"
  • Recharge skills can charge self and other players even if they have this skill. self effect reduced.
  • Mana Burn & Mana Storm: Cooldown increased
  • Cancellation: Cooldown increased
  • Fast Attack: attack speed given only to fist, dualfist, dagger, bow (this skill is obtained only by fist/bow/dagger users).
  • Diseases from area: fully reworked and max bonus given is 4%. All of them have drawbacks (Malaria included).
  • Quick Healing Potion: it gives 44hp/sec for 10sec.
  • Angelic Icon: pdef/mdef bonus is by armor type (+50% in heavy, +20% others). Attack speed effect also on Duals
  • Guard Stance: the pdef bonus is given only toward heavy armors (shield bonus is given to shield regardless of armor type!).
  • Frenzy/Guts: Frenzy and Guts won't stack with totems.
  • Focus Death/Chance/Power : critical rate/damage scales with weapon (full effect only with dagger, other weapons 60% of effect from back and no bonuses on the side).
  • War Cry: it gives +25% patk (as usual), except it gives only +8% to bows and daggers.
  • Duelist Spirit: bow/dagger gets an attack speed reduction by 10% while this effect is active.
  • Focus Attack: +10% Crit Damage on all Weapon Types.
  • Erase: chances of effect changed from 60% to 50% (landing remains 80%). Reuse now is base 60sec instead of 32sec.
  • Majesty: scaling by armor type.
  • Dash: skill reduces bonus by 50% if used with armor different than Light.
  • Ultimate Defence: bonus given based by armor type (best on heavy).
  • Soul Guard: bonuses scaling with armor type (best on robe/naked).
  • Ultimate Evasion: evasion based by armor type (best on Light).
  • Vengence: defence was based by armor (best on Heavy).
  • Blinding Blow: speed buff by armor type (best on Light).
  • Aura Flash: similar to Aura Flare, gives to the caster a reduction in PVP magical damage for the next 3 seconds after the cast by -33% (in old DNET was -50%).
  • Blazing/Freezing skin: target must be in same party.

Skill Effects

  • Active skills mostly up to Interlude. Some effects changed to function with Attribute system and QOL improvements. Enchantment routes up to GF
  • Certain level 80 skills no longer require Battle/Spell Forces

New Skills

  • Kamael Chronicle: Song of Elemental, Dance of Alignment, Mana Gain
  • Hellbound: Song of Windstorm, Dance of Blade Storm, Improved Buffs
  • Gracia: 2nd-class Forgotten Scrolls, Stigma
  • Lv82+ Forgotten Scrolls: Protection of Rune/Elemental/Alignment